Technical Designer
Team Fortress 2
Multiplayer map
I created this map during my year at Campus ADN. My goal was to create an asymmetrical map, playable by a small number of people in Capture the Flag mode.

Intent
- Create an asymmetrical map
- Playable by 12-16 people
- Taking all classes into account (pyro, sniper, scout, etc.)
- Create spaces that minimize the time between respawning and returning to combat
Preview of the map and its sections
From the very first draft on paper to the final version.
Feedback received
- Make the spaces more “breathable”
- Add covers to block turrets’ lines of sight
- Too many doors
- Not enough consumables
- A few guidance issues

Adjustments made
- Corridors were made larger
- Added covers in and around both camps
- Increasing the doors’ opening speed
- Deleting certain doors
- Adding consumables in a few strategic places
- Added a few props, lights and textures to make navigation easier
All of these adjustments are included in the map’s latest version, which is available on the Steam Community Workshop.
Video walkthrough – YouTube
Download and play the map













