After obtaining my Bachelor in IT Business Administration from HEC Montreal in May 2021, I decided to pursue a lifelong dream of mine : to work in the video games industry.
This led me to Campus ADN, where I learned a lot about Programming, as well as Level and Game Desig
n.

This experience at Campus ADN resulted in the production of Spirits’ Creek; a third-person, singleplayer survival/horror game that was made in Unity. I was Lead Programmer on that project, which released on Steam January 13, 2023.

Shortly after the production ended, I started working as a Technical Designer at Archiact, a VR studio located in Vancouver, BC. During the few weeks I spent there, I had the pleasure of working on exciting, innovative VR games with a talented team. I also had the chance of learning about Deliberate Game Design, a method that I’ve used in other projects since then.

After that, I took on the role of Game Developer at Squid Squad, a studio-school based in Montreal, Quebec. Being the only person in the organization with this role, I was able to contribute to the Game Design, Level Design and programming for each game project. Furthermore, the team’s small size allowed me develop new skills in numerous disciplines, including project management. My responsibilities also included guiding and training students employed by the studio in game engines and basic programming notions.

I am currently working as a Technical Designer at CM Labs. As a member of an agile team, I work in close collaboration with software developers, mechanical engineers, 3D artists and QA testers to deliver high-fidelity and advanced simulation experiences. My responsibilities include designing and creating scenarios using Unity and Vortex Studio, scripting game logic in C# and Python, as well as creating and documenting internal tools and systems used by level designers.